Alot has happened again this year and I thank all who have visited this page this year because certainly nothing has happened on it and I owe you deeply.
Here is to a New Year and exciting beginnings, Loads of new parts coming your way. I cannot address how much your continuing support of this site means to us, and we promise to make it worth your while!
Wednesday, December 25, 2013
Sunday, February 17, 2013
Car update #1
We have been neglecting our blog for sometime and man have we changed up our cars!
Porsche is gone, aint nobody got time for that shit!
My '98 legacy is now RWD and TURBRO'd.
1998 Super awesome drifto boosted Subaru Legacy L(owered) wagon Spruce Pearl
Just about to hit 200,000 miles
Engine:
260,000 + miles
Stock 2.2L135-137 HP
Td05 big 16g w/ 3psi wastegate with 580 cfm peek
Subachad up pipe and downpipe
3" stainless exhaust from downpipe back with highflow cat made to legacy length
JDM slanty style topmount intercooler
3" silicone and Alum. intake with recirc and pcv plumbed in
whatever axel back that came with the kit.
TurboXS dual stage remote manual boost controller
blox racing rrfpr 6:1
walboro 255
Drivetrain:
Rear wheel drive conversion
group N transmission mount
Suspension:
BC BR Coilovers
Front and rear extra camber bolts
whiteline polyurethan steering rack bushings
Front and rear Ebay strut brace
Rear Subaru Outback 19mm over-sized sway bar
Interior/exterior:
2003 WRX front seats
momo wrx wheel
GT momo shift knob with custom purple stitching
3 harbour freight mad tyte JDM racing guages. Boost/vac, Oil Pressure, and Oil Temp.
Custom grill w/fogs and one piece headlight addition
Red tinted tail lights for mad JDM style
Tinted windows behind driver at 20%
Sony headunit with usb and bluetooth
Polk audio upgraded speakers w/ Earthquake 4 channel amp
rear speakers of some sort rated at 90rms
12" DUAL sub w/ DUAL 400watt amp
Muteki sr45 purple lugnuts mad JDM
2005 wrx wheels and RE92s
winter 14" steelies with continental extreme winter contacts (the balls!)
Coming soon:
Parallel fuel line mod, just have to remove the intake manifold again.
Modified knuckles to increase steering angle for maddddd drifts
front and rear adjustable sway bars also for drifting
roll center adjstment
non-leaking wrx steering rack (in garage now)
WRX wagon rear folding seats
JDM projectors with HID's maybe retrofit, depends on what I feel like spending
oh and the matching JDM fogs would be nice...
also thinking new (used) wheels
**Rear sub-frame lock-down custom kit**(need to for the power for sure!)
Megan racing engine and transmission mounts (sti group N spec)
Porsche is gone, aint nobody got time for that shit!
My '98 legacy is now RWD and TURBRO'd.
1998 Super awesome drifto boosted Subaru Legacy L(owered) wagon Spruce Pearl
Just about to hit 200,000 miles
Engine:
260,000 + miles
Stock 2.2L
Td05 big 16g w/ 3psi wastegate with 580 cfm peek
Subachad up pipe and downpipe
3" stainless exhaust from downpipe back with highflow cat made to legacy length
JDM slanty style topmount intercooler
3" silicone and Alum. intake with recirc and pcv plumbed in
whatever axel back that came with the kit.
TurboXS dual stage remote manual boost controller
blox racing rrfpr 6:1
walboro 255
Drivetrain:
Rear wheel drive conversion
group N transmission mount
Suspension:
BC BR Coilovers
Front and rear extra camber bolts
whiteline polyurethan steering rack bushings
Rear Subaru Outback 19mm over-sized sway bar
Interior/exterior:
2003 WRX front seats
momo wrx wheel
GT momo shift knob with custom purple stitching
3 harbour freight mad tyte JDM racing guages. Boost/vac, Oil Pressure, and Oil Temp.
Custom grill w/fogs and one piece headlight addition
Red tinted tail lights for mad JDM style
Tinted windows behind driver at 20%
Sony headunit with usb and bluetooth
Polk audio upgraded speakers w/ Earthquake 4 channel amp
rear speakers of some sort rated at 90rms
12" DUAL sub w/ DUAL 400watt amp
Muteki sr45 purple lugnuts mad JDM
winter 14" steelies with continental extreme winter contacts (the balls!)
Coming soon:
Parallel fuel line mod, just have to remove the intake manifold again.
Modified knuckles to increase steering angle for maddddd drifts
front and rear adjustable sway bars also for drifting
roll center adjstment
non-leaking wrx steering rack (in garage now)
WRX wagon rear folding seats
JDM projectors with HID's maybe retrofit, depends on what I feel like spending
oh and the matching JDM fogs would be nice...
also thinking new (used) wheels
**Rear sub-frame lock-down custom kit**(need to for the power for sure!)
Megan racing engine and transmission mounts (sti group N spec)
Monday, August 8, 2011
Thursday, July 21, 2011
Depth Of Speed
HBTV has a series "Depth of Speed," we are totally hooked! Check these out and get inspired!
Friday, June 24, 2011
Progress
Parts! I've been collecting everything for a few months now. Still a couple important items missing but most has been sourced.
Test fitting some of the items to make sure I have good clearances
Test fitting some of the items to make sure I have good clearances
Sunday, May 1, 2011
Friday, April 29, 2011
Saturday, February 26, 2011
Things You Don't Care to Know About Racing Games
I was looking at some preview videos for Dirt 3 and Need for Speed: Shift 2 Unleashed (follow the links for the pages with the videos) that included developer commentary. It's exciting to see they're both moving toward realism, especially after how disappointing Dirt 2 was, and how sideways-baseball-cap-wearing-smirking-retard the NFS series usually is.
Dirt 3 is definitely moving in the right direction by adding a whole lot more genuine rally to the game, and hopefully a whole lot less hooning. Gymkhana (who is Jim Khana anyway?) is in but it actually looks pretty interesting, and is a legitimate tool for sharpening skills. Some concerning comments were the implication that they've only just now got the cars' centers of gravity in the right place, and that after making the physics realistic they tweak it to make the game more accessible. Hopefully realistic physics will be an option, and even if not I have to admit that the Dirt games are just plain fun.
NFS:S2U:BBQ:STFU is a lot like Grid now. Weirdly it has hipsters coding it, and they're all of a sudden concerned about realism. Fucked if I know why, this must be the Negaverse team or something. Some bloke with an accent asserts boldly "We have the most advanced physics system ever released in a racing game," shortly followed by some very cool shots of the on-screen telemetry features, which, I cannot stress enough, should be an option in every racing game. Another neat feature is the 'helmet cam' in car view mode that changes the camera angle slightly to look toward apexes, or when you're drifting out the wide window; it looks surprisingly realistic. I do have to say though in the last shot I saw the physics tweak a little on one of the dozen cars coming over the hill, maybe everyone was at a Reel Big Fish concert that day or something.
Does GT5, our current game of choice have a lot to gain from the better parts of other games?
Dirt 3 is definitely moving in the right direction by adding a whole lot more genuine rally to the game, and hopefully a whole lot less hooning. Gymkhana (who is Jim Khana anyway?) is in but it actually looks pretty interesting, and is a legitimate tool for sharpening skills. Some concerning comments were the implication that they've only just now got the cars' centers of gravity in the right place, and that after making the physics realistic they tweak it to make the game more accessible. Hopefully realistic physics will be an option, and even if not I have to admit that the Dirt games are just plain fun.
NFS:S2U:BBQ:STFU is a lot like Grid now. Weirdly it has hipsters coding it, and they're all of a sudden concerned about realism. Fucked if I know why, this must be the Negaverse team or something. Some bloke with an accent asserts boldly "We have the most advanced physics system ever released in a racing game," shortly followed by some very cool shots of the on-screen telemetry features, which, I cannot stress enough, should be an option in every racing game. Another neat feature is the 'helmet cam' in car view mode that changes the camera angle slightly to look toward apexes, or when you're drifting out the wide window; it looks surprisingly realistic. I do have to say though in the last shot I saw the physics tweak a little on one of the dozen cars coming over the hill, maybe everyone was at a Reel Big Fish concert that day or something.
Does GT5, our current game of choice have a lot to gain from the better parts of other games?
Sunday, February 13, 2011
So much snow!
We haven't done much lately, that is why you haven't heard much from us. We did a big install session the other night.
Other than that, a dark wintermode photo shoot was in order.
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